Microcosm

Preview

— PROJECT NAME

Microcosm

— DATE

July 2021


Sneak peak of project Microcosm. It has been super fun and informative to get to develop on both a technical and artistic level.


My work includes concept through finished model, material, shader and sculpting and cloth simulation work.

Microcosm- Development

Various Development Shots

Harbinger of the Forgotten

Defender of peace, enemy to the nobility

Skin surfacing

Skin surfacing

Outfit development WIP

Migrating the scene materials and lighting over to Marmoset 3. There was a significant amount of material and lighting work with the rendering changes but I am so happy with the results so far.

Eye, skin and hair materials in particular required some hand tuning and were fun to work on. I am pleased with the rendering changes so far!

High Priest

Full of disgust for the common people and their efforts

Primary and Secondary hair cards. Testing overall readability.


Bust block-in, start of hair, skin and eye material


Bust block-in, start of hair, skin and eye material

Skin and materials progress

Eye material progress


Earlier jacket design

Earlier jacket design


Material development

This week was migrating my scene and materials over to Toolbag 4. Pants, shirt, footwear, material tweaks and detailing left!

There’s a lot more to improve – having fun along the way ..!