Guild Wars 2
Boneskinner for Guild Wars 2: Whisper in the Dark.
On this project I was responsible for the hair cards, textures and cloth settings, overall game model/topology, textures, and bone constraints for the necklace.
Matthew Pugnetti created beautiful concept work for this, the excellent Chris Bennett worked on the high poly sculpt, and Nathaniel Hubbell, Nick Ajer and Lee Bledsoe made some great effects. Designers were Justin Reilly and Taylor Southerland.
Extra thanks to Chelsea Mills for her always expert advise on bone constraints and animation concerns. Check them out!