ABOUT

I wanted to develop a material and rendering setup in Unreal Engine to support future stylized projects. I made this model and props as a good stylized test to judge the visual aspects and workflows of my shader and rendering setup. I would love to return to this character and finish it as a complete piece!


Model based on character design owned by Studio Trigger 株式会社トリガー

RaglanPunch font property of Fontworks

My interest in stylized rendering grew out of my love of drawing and the inspiration I draw from traditional illustration. I wanted to develop a rendering setup that could capture expressive linework and offer a range of approaches to hatching, light, and shadow.

The material setup I created allows for artist full control of customization of outline thickness, variation and edge detection for both exterior and interior outlines. It also includes controls for shadow and highlight falloff and pattern control for shadow hatching, highlights, as well as the outlines. I wanted to make something that was both artist friendly as well as versatile to support a range of visual styles.